Game Development Tools

About the Editor:

Marwan is a software engineer for a Chicago based games company.  He has a B.S. in Computer Science and Math from DePaul University and an M.S. from the University of Illinois at Chicago.  He has 15 years of experience from console games development, video drivers and demos, military simulators, and application and tools development. He specializes in 3D computer graphics and has been published in ShaderX^2, Game Programming Gems 4, and is the editor of Game Development Tools.

April 13th, 2011

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The book has gone to the printer and will be available shortly. :)

You can pre-order the book form Amazon here.

Expect a call for participation for Game Development Tools 2 in a few days!

 

April 19th, 2011

Now that the first volume of Game Development Tools has gone to the printers and will be available shortly, we invite you to submit a proposal for an  innovative article to be included in a forthcoming book, Game Development Tools 2, which will be edited by Marwan Y. Ansari and published by CRC Press/A. K. Peters. We expect to publish the volume in time for GDC 2012.

We are open to any tools articles that you feel would make a valuable contribution to this book.

Some topics that would be of interest include:

· Content Pipeline tools (creation, streamlining, management)

· Graphics/Rendering tools

· Profiling tools

· Collada import/export/inspection tools

· Sound tools

· In-Game debugging tools

· Memory management & analysis tools

· Console tools (single and cross platform)

· Mobile Device (phone/tablet) tools

This list is not meant to be exclusive and other topics are welcome.

The schedule for the book is as follows:

July 1        - All proposals in.

July 18th   - Authors are informed and begin writing articles.

Aug 19th   - First draft in to editor

Sept 16th   - Drafts sent back authors with notes for final draft.

Oct  15th   - Final articles in to editor

Dec 1st     - Final articles to publisher (A K Peters)

GDC 2012 - Book is released

Please send proposals using this form to marwan at gamedevelopmenttools dot com.

June 7th, 2011

Demos for Book 1 are located here.

April 8th, 2013

We are now accepting proposals for Game Development Tools 2, which will be edited by Marwan Y. Ansari and published by CRC Press. We expect to publish the volume in time for Siggraph 2014.

We are open to any tools articles that you feel would make a valuable contribution to this book.

Some topics that would be of interest include:

· Content Pipeline tools (creation, streamlining, management)

· Graphics/Rendering tools

· Profiling tools

· Collada import/export/inspection tools

· Sound tools

· In-Game debugging tools

· Memory management & analysis tools

· Console tools (single and cross platform)

· Mobile Device (phone/tablet) tools

· 3rd Party tools

· Importers/Exporters

· <That cool thing widget someone made last week that helped you find a bug or saved you hours of time>

This list is not meant to be exclusive and other topics are welcome.

The schedule for the book is as follows:

July 1st     - All proposals in.

Aug 1st       -  Authors are informed and begin writing articles.

Sept 15th       - First draft in to editor

Oct 15th       - Drafts sent back authors with notes for final draft.

Nov  15th      - Final articles in to editor

Jan 15th   - Final articles to publisher (A K Peters/CRC Press)

Feb 1st       - Code/demos (if included) submitted to editor for website.

Siggraph 2014  - Book is released

Please send proposals using this form to marwan at gamedevelopmenttools dot com.